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> Last time I tried WebGL version of Quake3 on my machine which had the hi-end AMD graphics card at that time, it ran at less than 100FPS. For a game that's 10
by azakai 14y ago
> Last time I tried WebGL version of Quake3 on my machine which had the hi-end AMD graphics card at that time, it ran at less than 100FPS. For a game that's 10 years old that is a very poor result.
The Quake II port was extremely unoptimized in how it was performed. It's not a good benchmark of anything.
> Microsoft's WinRT is another example of coming closer to the native code apps.
What about just actual Android C++ apps, as an example of native code apps..?