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> I also agree that modern, blocky pixel art often is a kind of misdirected, anachronistic nostalgia. Articles like this (and /r/CRTgaming over on reddit) alwa
by Pikamander2 2y ago
> I also agree that modern, blocky pixel art often is a kind of misdirected, anachronistic nostalgia.
Articles like this (and /r/CRTgaming over on reddit) always seem to forget that devices like the Game Boy existed. I put hundreds of hours into Pokemon Sapphire, so I can pretty safely say that my nostalgia for crisp pixel art isn't "misdirected".
The fact that some old games were designed with CRTs in mind doesn't mean that others weren't, or that one rendering is inherently better than the other.
I like the article's illustration of the variable CRT aspect ratios, though. It's easy to forget that "pixels" weren't always perfect squares like they more or less are today.
- grumbel 2y agoWhen it comes to CRT vs modern displays there is also a much simpler issue at play: Modern screens are twice the size of the CRTs we used to have. If a game looks too pixelated on a modern display, simply try shrinking the screen size. That fixes the majority of issue, all without going through the trouble of trying to emulate esoteric CRT artifacts. A SNES game running in 256x224 was never meant to be run on a 70" TV.