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I was going to comment on the same; these 3d reconstructions often generate a mess of a topology, and this post does not show any of the mesh triangulations, so
by yazzku 2y ago
I was going to comment on the same; these 3d reconstructions often generate a mess of a topology, and this post does not show any of the mesh triangulations, so I assume they're still not good. Arguably, the meshes are bad even for rendering.
- dlivingston 2y agoPresumably, these meshes can be cleaned up using standard mesh refinement algorithms, like those found in MeshLab: https://www.meshlab.net/#features https://www.meshlab.net/#features
- Keyframe 2y agoHopefully that's in the (near) future, but as of now there still exists 'retopo' in 3D work for a reason. Just like roto and similar menial tasks. We're getting there with automation though.