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Imo... even if they win this, they still lose. Requiring companies to do things they don't want to do... has limits. It's hard to prevent them from doing a cra
by netcan 2y ago
Imo... even if they win this, they still lose.
Requiring companies to do things they don't want to do... has limits. It's hard to prevent them from doing a crap job.
The actual "solution" is radically reducing copyright duration. Most revenue is generated during the first N years.
- sebstefan 2y ago>Requiring companies to do things they don't want to do... has limits. It's hard to prevent them from doing a crap job. Not sure about that. It seems like Apple is having a pretty hard time skirting around the gatekeeper legislation right now, and I've asked for a copy of my data to a dozen different companies and all of them complied very closely to what gdpr is requiring.
- extraduder_ire 2y agoHow is shorter copyright going to help with games being built with remote kill-switches? The server-side component isn't a thing you even posses. AIUI, reverse engineering or releasing patches to fix such games is already legal in the EU.
- account42 2y agoWe should do both - reduce copyright duration to the absolute minimum required for it's goal (to encourage creation of useful science and art, and yes zero might be the optimal term here) while also making sure that benefiting from copyright means the author/company has to ensure that the creation is available to the public after the copyright period. Both things are needed for the copyright deal to be fair to the greater public.
- johnnyanmac 2y agoI agree, but nit: >Most revenue is generated during the first N years. With the shift to GaaS models this is becoming less true. once you get a hit, you will easily have a steady income stream for 5,10+ years. WOW is well over 20 at this point.