5 ms·
It's not really as simple as that, though. What if your server code uses paid, 3rd party libraries?
by RHSeeger 2y ago
It's not really as simple as that, though. What if your server code uses paid, 3rd party libraries?
- throwaway48476 2y agoAren't these usually source/blob available but require a license to include in a product?
- Nullabillity 2y agoToo bad, should have thought of that before taking on the dependency?
- johnnyanmac 2y agoThat's not how indies work. By using an engine like Unreal or Unity, you take on dozens of third party dependencies on top of whatever Epic's licenses are.
- Nullabillity 2y agoAnd Epic would have to sort that out unless they want to see their sales drop to 0 overnight…?
- Moldoteck 2y agoit doesn't matter as long as you dump the code or patch the games