4 ms·
> I think piracy is the best method of preservation because it's removed from a financial incentive. The problem is that piracy doesn't help for always online
by worble 2y ago
> I think piracy is the best method of preservation because it's removed from a financial incentive.
The problem is that piracy doesn't help for always online "games as a service" games where the game is killed after the server has shut down. You can't pirate the server because it was never available, and outside of being lucky enough that a few hackers dedicate a lot of spare time to reverse engineering it, that game is gone forever.
The point of this initiative is to ensure that game companies have a legal obligation that at the point of shutting down game servers they must either release the server software, patch the game to work offline, or do whatever else to ensure that the game continues to function.
It's worth noting that this would only count for games sold as goods i.e you paid a fixed fee at the time of sale with the expectation of owning a product indefinitely. Games with explicit subscriptions such as MMO's would not be subject to this since there was never an expectation of access to the product continuing after the subscription expired.
- Sakos 2y agoThere is a historical and cultural loss involved when online only games are shutdown. This isn't simply a problem of "oh there was never an expectation of eternal access". It's a problem of us losing historical artifacts because of financial incentives.
- mapcars 2y ago> oh there was never an expectation of eternal access I would argue there kind of is such an expectation. Unless obviously stated in the game description before payment I would expect it to function similar to other games I purchased. And I can still play the offline games from early 2000s without any issues. I'm saying that because if an online game would be sold with a banner like "we plan to support this game for next 3 years but it might shutdown any time after that" this would absolutely affect my decision to purchase it or to purchase microtransactions inside the game.
- coretx 2y agoNot only that, it's capital destruction too. It shrinks your economy. Not to be confused with creative destruction.
- johnnyanmac 2y ago>It's a problem of us losing historical artifacts because of financial incentives. If I may be frank, most history isn't worth remembering. There will always be a dozen fans of some niche MMO that lasted a year in the 00's, but people just move on eventually. It's entertainment at the end of the day.
- Moru 2y agoIf you look on the thing you sign when getting a steam account, you don't actually own any of the games. Just like the MMO's, you cant play them when steam or producer decides to shut them down.
- diggan 2y ago> you cant play them when steam or producer decides to shut them down. Doesn't Steam actually let people keep a game in their Steam library even if the publisher takes down the store page for the game?
- tadzik_ 2y agoThat only gives you the client component though, which isn't very useful when the game servers shut down. Most games these days don't have a self-hostable dedicated server. In case of Steam/Valve specifically it happened a while ago with Counter-Strike: Global Offensive. Valve replaced it with Counter-Strike 2, and while GO's client is still usable, some of its online components are not.
- throwaway48476 2y agoI believe csgo on the Xbox still works online.
- SXX 2y agoIt's only works because Valve probably have contractual obligations to not break online services for the game until console EOL. This can very well be the case if it was ever possible to actually buy it on Xbox.
- leftyspook 2y agoIt does. Not sure if publisher can opt-out though. Another point is that Steam DRM is a) optional b) unlike always online GaaS trivial to circumvent
- Qwertious 2y ago