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This is a software architecture issue. It doesn't necessarily mean there's more work, just different goals when starting out. Look at the case of Massive Enter
by spookie 2y ago
This is a software architecture issue. It doesn't necessarily mean there's more work, just different goals when starting out.
Look at the case of Massive Entertainment and World in Conflict [1]. All reasons for not doing something similar boil down to decisions made early on in development.
[1] https://github.com/ubisoft/massgate https://github.com/ubisoft/massgate