3 ms·
Jonathan made a comment a year or two ago that the studio needed cash to complete their new game and "there's a few obvious things we could do", or something al
by intexpress 2y ago
Jonathan made a comment a year or two ago that the studio needed cash to complete their new game and "there's a few obvious things we could do", or something along those lines.
My impression is that Braid: Anniversary Edition was one of those "obvious things" to do in order to generate revenue.
So creatively it feels like it didn't really need to exist, it seems more like it was mainly intended as a revenue raiser.
I think it would have been better to create a real sequel to Braid.
As everyone has said, attention and free time is limited these days. People who loved the original may have little interest in playing it again with minor changes, but might have bought a sequel.
I liked the original and bought it on day 1 (or at least week 1), but I have zero time to play a remaster...