2 ms·
I first had a headset back in 2017 for the fun factor of playing around with the hot new thing. It has to be tethered to a powerful gaming PC, was heavy, and th
by latentsea 2y ago
I first had a headset back in 2017 for the fun factor of playing around with the hot new thing. It has to be tethered to a powerful gaming PC, was heavy, and the resolution / FOV was relatively poor, and of course no passthrough.
I got a quest 3 about months ago and it's a world of difference from where the form factor was at in the past. It's to the point now where it's actually better for certain use cases than other alternatives and hence sees some daily use from me.
If the trend continues to get better and hardware that's smaller, lighter, more comfortable, and generally more useful, then I do see it hitting mass adoption at some point.
I think the demo Zuck did with Lex on his podcast where they did the podcast in VR using their avatars was pretty neat and the point where that is commercially available and as easy to use as a smartphone, it's a no brainer that it'll sell well.