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You cannot really use morals in an example where you aren't depriving anyone of anything.
by ajkirwin 18y ago
You cannot really use morals in an example where you aren't depriving anyone of anything.
- gcheong 18y agoThe people who choose not to copy the game without paying are depriving themselves of the benefit of the game even though they don't have to vs. the people who decide its ok to play the game even though they can't or won't pay. So what is the difference between the two people? The economics is factored out (neither person pays) so the difference would seem to be one of personal morals.
- ajkirwin 18y agoI thought you were talking about depriving OTHERS. Which is what matters, is it not?
- tptacek 18y agoThank you for depriving me of a great deal of software that would otherwise not demand per-seat registration and kernel module license monitors. Thank you for depriving me of a great deal of software that would not cost $600 retail if it wasn't so hard to keep users from circulating it.
- ajkirwin 18y agoDepriving how, exactly? I'm talking about non-sales. I am talking about people who literally DO NOT HAVE ANY MORE MONEY. If they download something, how can you count that as a 'lost sale' or a 'loss to piracy'? You just can't. That's making something from nothing.
- tptacek 18y agoMost of the people who pirate Illustrator do not "literally have no money". They simply choose not to spend it on Illustrator. So they take it, and let people like me pay extra to make up for it.
- ajkirwin 18y agoOr maybe these people don't have the $600 for it either.
- tptacek 18y agoAnd maybe the small fraction of people who literally don't have $600 should spend $30 on Lineform, or help out with Inkscape, instead of just taking the $600 piece of software and pretending that the rest of the market doesn't exist.
- jbjohns 18y agoI think his point is that the software probably wouldn't cost $600 if they weren't figuring in theft. Things in retail brick & morter stores also cost more due to "shrinkage". Stealing has a price whether we chose to "logic" it away or not. Think of it this way: if everyone just did as you suggested and took all games for free, wouldn't most companies just stop producing games?
- ajkirwin 18y agoStealing does NOT always have a price. And using shrinkage is a fallacious argument. Physical goods in store have an actual production cost. What's the cost of dragging and dropping a file to make a copy of it? A few cents for your time, maybe fifty cents to a dollar for storage costs? It's not equivalent to a an actual physical good which could have a material cost of anywhere from a few cents, to hundreds (thousands) of dollars.
- jbjohns 18y agoOf course it does. Shrinkage isn't fallacious, companies look at how much they lost to theft and adjust their prices accordingly. What do you think companies do when they see that their product has an 82% piracy rate? They think "we only made 18% of what we should have on this!!!". What they do after that depends on a lot of things, but some people stop making things, some jack up the price to their real customers and some implement ridiculous things like DRM that even terrorize their customers. But all these things have a price and most of us pay it one way or another.
- tome 18y agoNonsense. The vendors set the price to maximise the profit from those people who buy their product. This is the same whether some people pirate or not.
- jbjohns 18y agoThat's arguable, but it's not arguable that all these horribly inconvenient seat licenses, keys, DVD zone codes, etc., are a result of pirating.
- gcheong 18y agoI certainly don't have all the answers to this one and I certainly can't claim sainthood when it comes to software piracy. I have copied more than my fair share of programs, but, like Jeff, this was mainly done in my younger days. Now I don't. You can argue that when I did copy things it was in my younger days when I didn't have any money and so I justified it by saying it was OK because I wasn't hurting anyone, and now I don't because I have more money and can afford it. That is the argument that Jeff makes to explain why he doesn't pirate software anymore. But I think the "now I'm older" may have more to do with it than he realizes. I could logically say that I'm not depriving someone of a sale, but emotionally I could not reconcile getting value from something without reciprocating. So in some sense I feel I would be depriving the creators of realizing the value they have created for me. For me, the moral/emotional balance sheet wouldn't add up somehow. From a pure economic standpoint there should be no reason for me to pay for something when I can get it for free. However these arguments are complicated by the fact that I am a programmer by trade so perhaps I feel more of a need to reciprocate to my own kind than I would otherwise.