3 ms·
Specifically, during each play session, the map has a "storm" which converges on a random location over time: staying in the storm is lethal, so you are forced
by minimaxir 2y ago
Specifically, during each play session, the map has a "storm" which converges on a random location over time: staying in the storm is lethal, so you are forced to eventually go to that location and points-of-interest along the way, which adds play variance.