4 ms·
The article lacks any real point--the only solid point he's making is, "if you write software and charge money for it, your software will be pirated." He then
by matthew-wegner 18y ago
The article lacks any real point--the only solid point he's making is, "if you write software and charge money for it, your software will be pirated."
He then implies some software "deserves" to be pirated, by claiming World of Goo falls outside that category (because it isn't from the "bowels" of a "faceless EA-Activision franchise sweatshop").
Many independent game developers don't view piracy as black and white. I would be interested in reading an article where someone makes a hypothesis one way or the other, and backs it up. This article isn't that.
And, for the record, the amended World of Goo piracy rate is 82%. 2D Boy mentions that in an update on the very same blog post Jeff links to, but I guess that would mean he would've had to read beyond the title to notice: http://2dboy.com/2008/11/13/90/ http://2dboy.com/2008/11/13/90/