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Example of how the art of the time designed for soft edges and blur. Notice the single pixel eyes in the sharp version, and how the bleeding of the original dis
by drzaiusx11 2y ago
Example of how the art of the time designed for soft edges and blur. Notice the single pixel eyes in the sharp version, and how the bleeding of the original display works to the arts advantage.
https://x.com/CRTpixels/status/1408451743214616587?t=QCeGpBVjIOXogSiUoHovfQ&s=19 https://x.com/CRTpixels/status/1408451743214616587?t=QCeGpBV...
- gjsman-1000 2y agoAnother example of this, is the waterfalls in Sonic the Hedgehog. No, it’s not meant to look like alternating blue lines on the remasters (even though that looks decent enough). In a CRT TV, that alternating pattern would have created a translucency effect after the smearing. Here’s a shader comparison which tries to properly recreate this: https://m.youtube.com/watch?v=s4QOHe4bOZc https://m.youtube.com/watch?v=s4QOHe4bOZc