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Show HN: A different kind of coloring book for kids (Android). Simple and clean.
- martinadamek 14y agoThis my new Android app. I really tried to make it simple, beautiful and not annoy the kids and their parents with ads. Though I am not sure what is the best strategy to add in-app purchasing and still be nice to users.
- robinwarren 14y agocongratulations, it looks very good. re monetising. I assume you plan to bring out more things to colour? If so you could announce them being available when the app is first opened. Assuming that is most likely to be done by the adult it should avoid worrying people. Make anything which could lead to a purchase happening obvious and make the bright coloured attention grabbing button take the user (possibly the child) to the game. unless there is a safer/better way to go about it. Good luck!
- martinadamek 14y agoThat is actually really good idea with the update. Thanks!
- Splines 14y agoMy daughter is 3 and she enjoys the coloring apps on my iPhone. We have a few that I downloaded for free, one was on sale, one has IAP and one is ad-supported. The ad-supported one shows ads in a separate "pick your color" UI and I'm happy with the design. It's a flood-fill app like yours and while the drawings aren't as good as yours it's functional enough. The one[1] with IAP is a "color in the lines" style app with a lot of UI: Picking brushes, viewing past drawing and picking a drawing are pretty rich. I ended up springing for the IAP (probably the first time I've ever indulged in it; there's probably a marketing lesson in there somewhere). The app showcased a bunch of locked coloring books that my daughter kept asking me about, so I bought them so she had more to do in the app. One interesting thing was that they partitioned the app's IAP. You could buy one set of markers, or collections of books for a certain amount, or buy the entire IAP library for a marginally higher price. For the record, I found the IAP design to be ok. The price is a little higher than what I'm personally accustomed to, but not unreasonable. What does bother me about this app is that it continues to show me ads for other apps by this developer. Please don't do that. Hope this feedback helps you decide how to design your IAP. Let me also add that it's mind boggling how the iTunes UX designers decided that IAP descriptions should be truncated. [1] http://itunes.apple.com/us/app/amazing-coloring-studio/id507378571?mt=8 http://itunes.apple.com/us/app/amazing-coloring-studio/id507...
- martinadamek 14y agoThank you for the feedback, I really appreciate it!
- cncool 14y agoWhy no iOS?
- mkl 14y agoSeriously? He just launched, and there are good reasons to start with Android, especially if you don't already own a Mac.
- mdda 14y agoMoreover, going off the discussion on the KytePhone app yesterday, Android offers the chance of hardening your device more thoroughly against curious little fingers. That, and the lower price-point (particularly if you by an off-contract phone, ~AndroidTouch, on ebay), is a clear win for developing kids stuff on Android.
- martinadamek 14y agoIt's coming ;-)
- Peroni 14y agoFather to a two year old boy who loves playing with my iDevices. Firstly, can you tell me in simple terms what's 'different' about it? Amazing Coloring Studio by Linqsoft Ltd. for iOS appears to be very similar. I understand yours is Android but is that really a differentiator anymore? As for handling kid proof in app purchases, the popular 'Elmo Calls' app for iOS has a fantastic system which is a barely visible slider on the top of the screen which gives access to the in-app purchase menu. Good luck with it regardless, I'm always keen to see people build decent apps for kids.
- martinadamek 14y agoI tried dozens of them on Android. They are so busy, terrible UIs, ugly pictures, ads... so that's where I want to fight - with a nice thing. Thanks a lot for tips on apps, I'll check them out.
- tdtran 14y agojust a little app for kids, but very polished and excellent execution. Free and no ads. It's refreshing to know someone is still doing stuff just for fun and share it
- biafra 14y agoIt looks really nice! Since you seem not to use the menu for anything: You could disable the legacy menu button on ICS devices by setting the targetSDKVersion to 14 or higher. But do not forget to test your App on an ICS device. By setting the targetSDKVersion so high you tell ICS to disable certain legacy compatibility behaviour. Partly documented here: http://developer.android.com/reference/android/os/Build.VERSION_CODES.html http://developer.android.com/reference/android/os/Build.VERS...
- martinadamek 14y agoI've already played with that, but it had bad side effect on something (I can't remember what exactly that was). I am going back to that in next updates.
- veeti 14y agoIIRC, building for 14 or above enables hardware acceleration for everything automatically: that can cause problems. Try disabling it manually in the manifest.
- PuerkitoBio 14y agoAwesome. I have tipitap Coloring, but the colors are a little difficult to select.Yours is very simple with large selectors (especially on a tablet!) and the drawings look very good. Congratulations! My kids will love this.
- davidw 14y agoLooks well done, but it seems fairly similar to a lot of other apps in the same space: "look, ma, flood fill!". That, or the big, fat "pen" that's possibly even more difficult to do anything useful with for little fingers than a real pencil or crayon. In other words... I'm still not convinced that tablets or phones are very good for "coloring" or "painting" for children. That's not really a knock on your app, which seems about as good as these things get, but more of a call to use the devices in a new and interesting way that lets kids be creative and makes the most of the features the devices have, rather than emulating (poorly) something that works ok in the real world.
- monsterix 14y agoDavid, need your help with something. How can I reach you?
- deleted 14y ago[deleted]
- davidw 14y agoClicking on my profile brings up a variety of sites and things, most of which have contact information. I am always happy to correspond with people!
- monsterix 14y agoUh! Ya I did look at your HN profile; and also visited your personal website. Have reached out via twitter, because your email wasn't listed here. Catch up there :)
- davidw 14y agoMy personal website has a big 'contact' section at the top of the page, with several email addresses. That's your best bet for anything more substantive than 140 characters...
- aidos 14y ago
- biafra 14y agoA tip for other parents who let their kids use their Android phones or tablets. You can lock the Play Store so a pin is needed to do purchases. This also locks in-app purchases. Older Android Markets did not have this options so I had to learn about this the hard (expensive) way.
- duck 14y agoThanks for mentioning that... I didn't know they had changed that.
- Deestan 14y agoThank you! I did thorough research trying to find something like that in the Android Market, and didn't think to look again after the rebranding. Hope they work on promoting that feature more. This could reduce the number of games whose core gameplay and general UI seems modeled around trying to trick kids into purchasing something.
- ZeroGravitas 14y agoThere's a free app called Famigo Sandbox which will provide your kid with their own launcher with a subset of apps you've approved for their use. As well as in-app purchases, it also prevents making phone calls, sending texts, mucking about with your settings etc. and blocks ads until you unlock with a swipe pattern to get back to the full phone. It's quite handy. I assume they make money via recommending kid focused apps to their users. http://www.famigo.com/sandbox/ http://www.famigo.com/sandbox/
- shahidhussain 14y agoAnother option is Kyte (YC winter class grads): I've used it quite a bit, really like the product. Smart guys too! https://www.kytephone.com/ https://www.kytephone.com/
- ZeroGravitas 14y agoI've not used Kyte phone but they seem like different products. Kyte is for giving a smartphone to your child to use as theirs, while Famigo is for giving your phone, temporarily, to your child. Both cool ideas, but relatively distinct use cases so they're not really interchangeable.
- nomd 14y agoLooks very polished and easy too use. Gotta test it on my nephew :) Did you create the images yourself?
- martinadamek 14y agoI did all the graphics, programming, etc. My wife (she is children book illustrator) created the animals set and will create more. Others are licensed from other profesional illustrators from stock sites.
- martinadamek 14y agoThanks for all the feedback guys! App like this should never replace real thing! My wife is children book illustrator (and created the first set with animals) and she draws with our son on paper a lot. This app can help you in certains situations, where you need to entertain your kid for a while and phone is the thing you always have. I am also getting mixed feedback about buy buttons, so I will experiment tonight and will bring better solution which will be even less annoying. If you have good examples or suggestions, I'll be happy to see them! Thanks again.
- Deestan 14y ago> I am also getting mixed feedback about buy buttons Personally, I prefer approach where there is a free version with ads, and a non-free version with no ads and no buy buttons. Alternatively, some apps simply have the full version ad-free and buy-button-free, and you can optionally buy a "support the developers" version from the store. If the "support-app" is installed, the full version simply adds a "thank you!" on the launch screen. I don't know how well these approaches do in sales statistics, but I personally go for products like those if given a choice, and I always pay for them if I use them. If nothing else, it's more straightforward and honest. It is very frustrating to have a fun or useful app which is only provided as a free version and constantly annoys me with buy buttons and ads. I want to just pay - sometimes a lot - for the product instead of watching ads and being nagged to buy Koynz(TM).
- ansgri 14y agoWhat ads in children's app?!
- fluidcruft 14y agoPerhaps brestfeeding children are looking for some variety in their milk? This could be a significant untapped market.
- Deestan 14y agoCar loans and mortgage offers, for some absurd reason. Probably targets my Google account. Consequence of the "monetize by throwing some ads at the user" insanity I guess. Anyway, I was talking about apps in general. Any well-designed casual game is popular among kids.
- rodolphoarruda 14y agoWhat would be the recommended age for kids to play with this? My daughter is 17 months old.
- martinadamek 14y agoFrom experience with my son (now 4y old) I think it's about 2 years. But if parent will assist, kids learn quickly :-)
- shimfish 14y agoHave you done any usability testing with little kids? I'm intrigued to know if they'll be able to instinctively navigate through the options. Also, isn't using the hardware back button is going to end up with countless accidental app exits?
- martinadamek 14y agoI tested mainly on my 4y old son and then asked few friends to test on their kids. No problems reported. Re HW button - I am thinking about design without it especially because I am going to build iOS version that doesn't have one.
- razzaj 14y agoI think this app (although nice looking) misses the point of coloring book exercises. I think that using a pen/cil to color is not only aimed at fostering kids' creative process but also developing their hand-eye coordination and improve on their focus. I dont really have the time to dig out the references for this right now. An additional side effect of this app is that now coloring takes less time. A great feature of coloring books is their ability to "buy" you (the parent) 30-60 minutes of peace.
- TheShihan 14y agoI'm sure kids will like this but that doesn't mean thats something they should use. Sure some kids (someone mentioned a kid with down-syndrom) will benefit from such an app but I would prefer if my own kids would use real pencils/paper instead so they won't be limited by the application. Of course the results won't surely look as nice but I think it will benefit the creativity of kids to use the real world tools.
- martinadamek 14y agoUPDATE: All BUY and RATE buttons were removed from all sets. Only all-in-one unlock is available in welcome screen and it enables everything forever. I want you and your kids to be happy. Enjoy! New version 1.0.2 should appear on Play Store in moments. At this point I must say that Android is awesome in a way I am able to provide quick updates. Love it!
- mistercow 14y agoI don't understand what makes this a "different kind of coloring book". Because it has flood fill?
- epaga 14y agoI think because of the zoom feature...at least that's what caught my eye as relatively unique.
- dclowd9901 14y agoJust a tip on the "Buy" feature: Kids will instinctively mash the button 40 times to buy something. You need a more complex stop. Also, most of the fun of coloring books comes from discovering the weirdness that happens from the overlaying strokes. The strokes are too flat, and they don't "coat". You should add some brush "wetness" and add thickness with successive overlying strokes.
- martinadamek 14y agoThere is of course short time between taps which if exceeded, then the tap counts is reset. I'll think about another unlock, I'll just collect the feedback and decide. I've got some feedback on overlaying strokes, so I'll think about it for sure. Thanks for the tips!
- rb2k_ 14y agoIsn't coloring supposed to train fine motor skills in children? Just using a 'tap and fill' functionality takes that completely away from them :(
- diwaiyer 14y agoVery clean UI. I like how you can still do the traditional strokes. The touch to paint can be fun for older kids. This is definitely different from the typical coloring apps. One suggestion: You should seriously consider iOS if you haven't already. While the Android market desparately needs apps like this, your engagement will be through the roof on iOS since you've designed an app that caters to the tastes of a typical iOS user. Monetization: I'd recommend pricing it at $1.99 & having a sale weekend during which you give it away for free. Check out this terrific write up for details. I think it was on HN. http://www.1312.ru/blog/Pocket-Lists-sales-13500-in-first-3-months/ http://www.1312.ru/blog/Pocket-Lists-sales-13500-in-first-3-...
- jonstjohn 14y agoNice job! Looks awesome! Will have to try it out with my little one. I haven't seen the other apps that people say are similar, and kind of surprised by some of the not-so-positive comments. As far as real coloring books vs apps - I really don't see the dichotomy. I think kids are going to grow up with a mix of both, fulfilling different needs/purposes. Kudos!
- webjprgm 14y agoDoesn't flood fill defeat the point of coloring books? The kids will never learn the hand-eye coordination necessary for drawing within the lines.