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I absolutely love Super Metroid, but only played it briefly on a Super Nintendo in the 1990's. I've played the NTSC version on emulators for years, and definite
by progmetaldev 2y ago
I absolutely love Super Metroid, but only played it briefly on a Super Nintendo in the 1990's. I've played the NTSC version on emulators for years, and definitely came across timing issues with memory corruption when pausing through a door, but it wasn't even intentional. I always thought developing for different architectures was the only issue developers had to deal with (beyond faster or slower CPU/GPU/RAM), but had no idea that even something like the SNES had issues between NTSC and PAL. This whole comment section has been amazing as someone who loves these classic games, and also enjoys watching speedruns. Gaming got me into software development, even though I never got into that side of development, but your comment and articles like this remind me why development is so interesting (and difficult for the strangest reasons!).