3 ms·
It's amazing to see how much money is spent on not much playability. The teams are too big and there are too many managers. Cost cutting by moving jobs abroad d
by surfingdino 2y ago
It's amazing to see how much money is spent on not much playability. The teams are too big and there are too many managers. Cost cutting by moving jobs abroad doesn't solve the core problem of games not being very enjoyable. I'd rather trade fancy graphics for something that is fun to play.
- johnnyanmac 2y agoGameplay is king, but Art sells. It may not work on you, but so many people just see a pretty game, and go to buy it. They don't mind $70 because they only buy a few games per year. Especially with so many F2P options out now. Ofc this model doesn't work with GaaS, which isnt the new golden goose. They try for 6 months, realize they didn't get fortnite money (even though Fortnite had to do a lot just to get off the ground) and shut down in a year to try the same insanity again. This is what happens when you have Business driving games instead of creatives, and I'm not quite sure when they'll learn the lesson (or go back to non-GAAS where this strategy works).