4 ms·
If you want to convice me, try running the referenced code on the most recent Mono and CoreCLR version and relevant architectures, and collect/report the data i
by Rochus 2y ago
If you want to convice me, try running the referenced code on the most recent Mono and CoreCLR version and relevant architectures, and collect/report the data in an accessible way. I'm only interested in reproducible measurements, not in opinions.
> Luckily, the numbers will be very easy to interpret with difference occasionally being as much as an order of magnitude in favour of CoreCLR. ...
Thanks for the sales pitch.
- neonsunset 2y agoIt was interesting to look at how .NET deals with arbitrary assemblies from something that isn't C# or F#. In the end, I did not bother with manually linking .dll files for ILC so there will be only JIT results. In general, I do not think the CIL back-end for Oberon produces good code. It is compiler-unfriendly, ignores functions provided by .NET's CoreLib (available both under Mono and CoreCLR) to use its own poorly performing variants of them, makes everything virtual and etc. It does silly things like makes all references to a string literal into an array allocation ("test".ToCharArray()) to just do a comparison, then also treats such arrays as zero-terminated pointers despite, well, .NET arrays having length in them included already, and more. Overall, a disregard what CIL, CLI and CTS are and what they offer. What are you using .NET for if not for writing truly portable C-like? There are already pointers and manual memory management, the lowering strategy could have been much closer, and a lot of suffering is very much self-imposed. And the benchmark initially ran for so little time that it would give advantage to pure interpreter based runtime as long as it did very little, or natively compiled binaries. Surely your average program runs more than 200ms? Anyways, you can find these and a couple other notes with data and charts here: https://gist.github.com/neon-sunset/900bd310dc53dd88cbeddb5193d9104d#file-oberon-md https://gist.github.com/neon-sunset/900bd310dc53dd88cbeddb51... Geometric Mean (Mono): 1612026.37 microseconds Geometric Mean (.NET): 847482.65 microseconds Relative .NET advantage: 190.21% I did not have time to look closer in benchmarks with 1:1 numbers, but if you note things like JSON handling which is compiler sensitive, you'll note that the difference there was the biggest.
- Rochus 2y agoApart from the unnecessarily arrogant remarks, which by the way are completely irrelevant since the same code runs on both measured VMs, no matter how you find it, I find the result interesting and thank you very much for your effort. I had never run CoreCLR on Apple M1 before. Apparently there was indeed a further improvement on this architecture, although still the overall difference is not that dramatic. If I analyze your numbers the same way I did before, I get a geometric mean factor of 1.8, which would almost make it worth switching to CoreCLR, at least on Apple M1. But there are other critical requirements, e.g. that CoreCLR does not support all the platforms I need, and that the debugging support, as far as comparable at all, requires a completely different integration. Just for the speed-up on Apple it's not worth switching. As soon as I find some time, I will try again on x86 and x86_64 and see how it looks there in comparison to my 2021 measurements.
- Rochus 2y agoHere are some comparisons to my 2021 measurements. - Mono 5 and Mono 6 on Windows 10 x86 achieved about the same performance (factor 1.04) - Taking Mono 5 as a reference on Windows 10 x64, CoreCLR 3 had about the same performance, CoreCLR 5 was factor 1.3 faster than Mono 5, and CoreCLR 6 was factor 1.2 faster than Mono 5. - The measurements done by neonsunset on Mac M1 show that CoreCLR 9 is factor 1.8 faster than Mono 6; therefore CoreCLR 9 (M1) seems to be around factor 1.4 faster than CoreCLR 5 (x64).
- neonsunset 2y agoThe issue of poor lowering strategy remains. The back-end should be using structs, pointers and manual memory management if this is what it does with C. C# supports full set of features to make it possible including (now) raw function pointers. Just no C macros, sorry. It should not even be close to Mono in performance. It should be close to C, given correct back-end output, which it isn't. At this point, outputting C# would have produced much better results that do not defeat compiler optimizations, where CoreCLR performs rather well despite the CIL quality, not because of it. And even then, you can easily see that either computationally intensive or logically complex benchmarks show the biggest difference as they stress out compiler capability the most. In any case, the option to target C# instead would result in guaranteed correct CIL form, with loops written in a way that does not occasionally break loop recognition, does not introduce unnecessary memory and abstraction overhead and does not have the issues with the basics like that one with string comparison that allocates each time for no reason. Also note that compiler improvements are generic - most affect any platform supported, with platform-specific peephole optimizations responsible for cleaning up the codegen and eking out the last %. If-conversion pass for ARM64 is going to be an exception, but on the other hand x86_64 offers wider vectors which .NET makes use of.