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Anybody that has worked in a large American game studio also knows it’s a high pressure environment. Burn out is very common because these studios demand so muc
by xyst 2y ago
Anybody that has worked in a large American game studio also knows it’s a high pressure environment. Burn out is very common because these studios demand so much. Yet because of poor management (or overly paid management), Americans produce subpar products and studios like Rockstar Games continue to milk their cash cows (ie, GTA V - a 10+ yr old game that shits money due to GTA Online and micro-transactions).
No innovation in this market. EA continues to milk the sports series with minimal to no improvements in underlying engine (ie, Sims, FIFA and whatever the American Football one is called now). Epic Games just milks Fortnite (again with microtransactions). Mobile game studios are more like nanotransaction based “games” using tactics from casinos to get older and younger populations to spend money. Activision/Blizzard hasn’t pumped out anything new in a long time and continues to milk their cash cows (Call of Duty, Overwatch “2”).
Riot Games building off predecessors with F2P w/ microtransactions. RG produced games are _okay_, but really only LoL and Valorant are the ones I play.
Indie game studios sort of gaining traction but often overshadowed by larger game studios.
Also let’s not forget the monopoly that Microsoft has over gaming. Want a AAA game? Got to use their proprietary shit (DirectX) to build it and ship it. Probably need to obtain Windows licenses as well for dev purposes.
Some advancements in agnostic APIs such as Vulcan and alternative game engines (bevy). But so far haven’t seen them used in AAA games.
- StressedDev 2y agoGTA is made in the UK. It’s not an American game.
- StressedDev 2y agoAlso, Blizzard recently released Diablo 4. Finally, you do not need a license to use DirectX. It’s a public API.
- johnnyanmac 2y agoVulkan has been used in quite a few AAA titles now (including the mass success that is Baldur's Gate 3). https://vulkan.org/made-with-vulkan https://vulkan.org/made-with-vulkan And while UE/Unity power a lot of games, many studios do opt for some propreitaty engine. All the big studios are still maintaining their own tech for sure. But I agree, I am waiting for that "third pillar" to emerge, ideally an open source one to prevent the possibiliy of a Unity mishap. We'll see how that dust settles.