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Hi @markus_zhang! That could be a PI400. Maybe with Linux, but that would be super cheap and flexible. Thank you for the idea!!
by tdlx 2y ago
Hi @markus_zhang! That could be a PI400. Maybe with Linux, but that would be super cheap and flexible. Thank you for the idea!!
- markus_zhang 2y agoNo problem! The only thing I'm not sure is whether kids like this idea nowadays. I'm preparing to give my son a shot when he reaches 7/8 (he is 4), with some sample games and such. I think the key is to make sure kids don't get swamped by other games/short videos beforehand, otherwise they would find it extremely boring...
- tdlx 2y agoI am not sure either to know or understand what kids want. We are slowly getting into the "you're boring and don't understand me" phase. I would like him to build things and start developing a bit of discipline and willpower before adding games and consoles to the mix. Video games are super great. But without willpower and discipline, they can become a bit too addictive. There is maybe a line between "enjoying what I've built" and "enjoying what other have built". Having a bit of both should be great.
- markus_zhang 2y agoYeah, I agree. Video games today are super advanced and sophisticated. It's not like in the early 80s while "commercial" games (the one you typed into the PC or cassettes you bought from a shop) are of similar quality to the ones one could learn and type in BASIC. I'd argue it is a lot more difficult to learn game programming these days than the 80s. You could program a decade and still not close to the quality of commercial games. Or in the rare case you get a good idea, work for a decade, and have a huge success.