8 ms·
This secret knowledge is common to older competitive games like Counter Strike. The game does not explicitly tell you about recoil control, or economy, or any o
by instagraham 2y ago
This secret knowledge is common to older competitive games like Counter Strike.
The game does not explicitly tell you about recoil control, or economy, or any of the other aspects that are crucial to surviving even entry-level ranked play.
I've mixed feelings about it - deploying secret knowledge almost feels like cheating (a staggering amount of casual players don't do basic recoil control like 'pull mouse down', so when you play against them you have a clear edge) but I also don't like having to Google the right way to play a game.
Minecraft breaks all my usual expectations of this, because it's fun no matter what you do.
- hot_gril 2y agoCompetitive video games shouldn't have secret knowledge imo. Counter-Strike gets a pass because the game is simple enough to begin with. Like obviously since you feel the gun walking up, you'll try pulling down. The "king" of knowledge-based gameplay is AoE2:DE (modern remake of Age of Empires 2). The old game was complex, but people learned it once. Now they keep adding or modifying civs to add in gimmicky mechanics.
- instagraham 2y ago> Like obviously since you feel the gun walking up, you'll try pulling down. It seems more common behaviour today, but remember CS came out in the era of zero-recoil arena shooters. I once made my friends play UT after several rounds of CS and then they struggled to play CS again due to UT's friendlier recoil (complete lack thereof)
- hot_gril 2y agoOr some shooters have a random spray around a fixed aim point, so pulling down doesn't help. I get that it's different, but it doesn't take long to figure out the rules.