3 ms·
All of these techniques are super situational and depend not only on the overall game and engine but on the specific artwork and scene composition etc. Depth p
by taneq 2y ago
All of these techniques are super situational and depend not only on the overall game and engine but on the specific artwork and scene composition etc.
Depth pre-pass is also often the first step of occlusion culling, but again that’s situational. Much more likely to be useful for a complex cityscape than a CAD model.