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In 1999 the Wheel Of Time game with it's Citadel mode was an early example of this. The original design was much more open-ended -- production realities meant
by whatusername 14y ago
In 1999 the Wheel Of Time game with it's Citadel mode was an early example of this. The original design was much more open-ended -- production realities meant that the end result was CTF with a 2 minute period at the start to setup traps in your home base.
See: http://www.worch.com/portfolio/wot/ http://www.worch.com/portfolio/wot/ for a description of the planned vs implemented Citadel mode.
- marvin 14y agoIt's a shame the Wheel of Time game didn't become more popular. Even with the limited implementation of the Citadel mode, I still haven't seen anything like the combination of strategy and FPS action that you get when duelling. Tremulous comes pretty close when it comes to strategy when building stuff in team matches, though.