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I’m not super familiar with 3D stuff, but I’m curious what the “class” here is, is it specifically procedural sort of effects creation mainly for film? I’m ass
by __jonas 2y ago
I’m not super familiar with 3D stuff, but I’m curious what the “class” here is, is it specifically procedural sort of effects creation mainly for film?
I’m assuming for ‘regular’ 3D modelling people still prefer other software like blender/max right?
- LoganDark 2y agoIt's for procedural effects and simulation, yeah. Stuff like fluid and gas simulation, interactions between them, surface deformation from stuff like footprints or tire treads or whatever. In those areas Houdini can't be beat. > I’m assuming for ‘regular’ 3D modelling people still prefer other software like blender/max right? It depends. I'm not sure if Houdini has modeling stuff, it's been a while since I used it. Houdini is only one element of a complete workflow, that's why it has so many importers and exporters.
- __jonas 2y agoThanks for the explanation!