5 ms·
ARM64 threw out the book and started over. Stuff like Thumb-2 or VFPvX are for legacy ISA. There aren't variable instruction lengths and NEON is baked into the
by hajile 2y ago
ARM64 threw out the book and started over. Stuff like Thumb-2 or VFPvX are for legacy ISA. There aren't variable instruction lengths and NEON is baked into the core of the ISA.
AES in ARM (and x86 as this was after their attempt to be more RISC-like) was designed to be RISC. A CISC approach would have just ONE instruction that would take the data pointer and number of rounds then do everything at one time. In contrast, x86 and ARM use a couple simple setup instructions, then an AES round instruction (1-2 cycles) that gets called repeatedly then a couple more finalizing instructions.
If you look at the code on any machine, something like 95+% of it is integer code. Integers are fundamental and everything else is a performance optimization.
The float/vector pipeline is a different thing, but it still takes a RISC appoach. 1-5 cycles for most things, a few are 6-7, and a couple like divide and some types of sqrt can take up to a dozen or so cycles (there's a reason they are avoided). This all happens in its own separate pipeline with its own scheduler. All the ideas of being superscalar and avoiding bubbles apply here too. Even the worst case is a far cry from CISC chips where instructions could take dozens or even hundreds of cycles.