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I don't see how something like PBD helps at all with rendering.. are you thinking that this work relates somehow to physics simulation? Considering that the res
by zokier 2y ago
I don't see how something like PBD helps at all with rendering.. are you thinking that this work relates somehow to physics simulation? Considering that the result is pretty much just a shader, I imagine it works just as well on animated scenes as static ones.
- esperent 2y agoWell, technically cloth simulation and cloth rendering are separate. But in real-time rendering the terms are often (generally, even) used interchangeably - it's rare that you'd just want static cloth without movement - so at the very least I'd expect a sentence or two clarifying that they don't do any movement simulation here, it's a pure light transport technique.