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You don't get games with those style of graphics anymore. The amiga graphics always had a fantasy feel, unlike IBM/Dos which had a more sharp, redefined-cold f
by doublerabbit 2y ago
You don't get games with those style of graphics anymore.
The amiga graphics always had a fantasy feel, unlike IBM/Dos which had a more sharp, redefined-cold feel to them.
- galangalalgol 2y agoThe 256 color dos graphics were ok, I didn't notice the coldness until they went full color, but I agree that something about the constraints of the amiga color system produced a vibe that is hard to put into words, but you know it when you see it. I bet someone could come up with a shader that would amigafy normal pixel art. The pixels for certain colors would get longer amongst other things.
- bluescrn 2y agoThat was probably mostly to do with Amigas generally being hooked up to a TV (often via RF or composite) rather than a dedicated monitor, so having much softer/slightly-blurred output. Although if you were comparing to EGA PCs of the era, the EGA palette was fixed and horrible, whereas the Amiga could pick from a palette of 4096 colours (and change that palette per-scanline in some cases)
- pjmlp 2y agoUntil SVGA came to be, yes.