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It's half the fun! I'm biased, but as a frontend dev and sometimes-UI guy, responsive design is one of my favorite parts of the job. It forces me to think crea
by solardev 2y ago
It's half the fun!
I'm biased, but as a frontend dev and sometimes-UI guy, responsive design is one of my favorite parts of the job. It forces me to think creatively (and scientifically, whenever we can actually afford to do testing) on how to present information and create controls for everything from a small iPhone to a giant ultrawide monitor.
I mean, even in the Windows days (as in when most apps were still desktop Windows apps), basic responsiveness was already a thing, since even then you had no guarantee your app was going to be running in fullscreen at 1024*768 only. How your main windows, toolbars, etc. scale to different screen widths & orientations is a fun challenge to solve. Even in gaming, it's fun to see how desktop games (like Terraria) scale their controls down to a phone.
Anyway, for me it usually ends up being about 1.5x the work compared to a single viewport, since most components can still be reused in slightly different arrangements. Menu navigation and information architecture can be tricky though, switching from "broad but shallow" organization to "narrow but deep" hierarchies.