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I believe they solved (to a large degree) it in their C++ rendering engine that they use for Bedrock
by preciousoo 2y ago
I believe they solved (to a large degree) it in their C++ rendering engine that they use for Bedrock
- astrobe_ 2y agoYeah, Minetest which was C++ from the start manages well these days. It still offers distance fog, which I think is something you want anyway for aesthetic reasons - being able to see clearly 5 km away feels wrong, especially if your game does have a weather system. OP sounds a bit like "sour grapes" to me, especially in this case. Other games deal with the issue with level-of-detail (LoD) tricks, or make it a proper part of the game (e.g. the "popping" of objects like trees is animated).
- codeulike 2y agoIf you're playing over a network you still get chunks loaded infront of your eyes sometimes because it depends on the network/speed of the host
- medstrom 2y agoNot even network speed. If you're just playing multiplayer on 1 console, that creates a client-server setup behind the scenes. On the Nintendo Switch, boat travel is hell because every 20 seconds you'll hit the invisble wall at the edge of the sea that makes you wait 20 more seconds before you can continue rowing.
- preciousoo 2y agoSheesh I don’t play bedrock but that sounds infuriating