2 ms·
> at the beginning the player should have a clear vision as to what he or she is trying to accomplish. Nothing is more frustrating than wandering around wonderi
by insane_dreamer 2y ago
> at the beginning the player should have a clear vision as to what he or she is trying to accomplish. Nothing is more frustrating than wandering around wondering what you should be doing and if what you have been doing is going to get you anywhere.
I disagree. Discovering what it is you're supposed to do is one of the most exciting parts of such games. Myst is the classic example of this. It's like those movies, like the Bourne Identity, where the character wakes up and doesn't know who they are or what they are supposed to do, and has to figure it out as they go along.