3 ms·
> I’m a writer, and don’t get me wrong: To publish a plain ol’ book that people actually want to read is still a solid achievement. But I think Markus Persson a
by momojo 2y ago
> I’m a writer, and don’t get me wrong: To publish a plain ol’ book that people actually want to read is still a solid achievement. But I think Markus Persson and his studio have staked out a new kind of achievement, a deeper kind: To make the system that calls forth the book, which is not just a story but a real magick manual that grants its reader (who consumes it avidly, endlessly, all day, at school, at night, under the covers, studying, studying) new and exciting powers in a vivid, malleable world.
This so vividly captures my childhood experience with Minecraft Beta.
Something I think the article could have clarified; it's not the quantity of content, but the lack of it, that (IMO) made it such a joy to play. It offered just enough, and not a speck more.
They've added so much more content since then (not a bad thing), but I think kids are naturally curious, volume-filling creatures. I didn't need a tutorial to tell me to start exploring caves. But it gave me torches and dark, mysterious entrances just asking to be dived into.
My theory, if anyone wants to make something akin to minecraft in the future, is to do just enough, and not too much. Make a game that's delightful as a toy to pick and play around with; and resist the overwhelming urge to add more.
- xmprt 2y agoIt has a lot of parallels with Lego and not just the fact that they're both a bunch of boxes that you can attach together. I think the fundamental mechanics of Minecraft lends itself to a type of creativity that other games find it hard to recreate. By being so little, it manages to be so much more than the sum of its parts. Minecraft didn't have a proper ending for the first few years of its life.
- Pannoniae 2y ago> My theory, if anyone wants to make something akin to minecraft in the future, is to do just enough, and not too much. Make a game that's delightful as a toy to pick and play around with; and resist the overwhelming urge to add more. Yup, absolutely. It's very easy to get carried away with just adding more.... stuff, but more stuff isn't necessarily better if it doesn't improve the gameplay. The game doesn't become better by adding another type of tree or new random building blocks or whatever, only if they actually offer something unique and cool. Current Minecraft really suffers from this. Do we really need like 30 types of copper blocks?
- deleted 2y ago[deleted]