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The only way for individuals to fight offshoring: get deep into a tech skill or/and human connection so it's tough to replace you in the industry. You will get
by markus_zhang 2y ago
The only way for individuals to fight offshoring: get deep into a tech skill or/and human connection so it's tough to replace you in the industry. You will get laid off but another company will pick you up quickly.
More thoughts: A system programmer in a non-cost center is the best pick. A game engine programmer is better than a devops in that perspective.
- tdb7893 2y agoI think you're right that's the main practical way as an individual but I'll add that collectively there are other ways. Just as an example, one of my friends works for a place where the employees own most of the company through and ESOP and obviously they don't offshore so as a group there are multiple ways to get leverage (whether it's through ownership, labor organization, specialized knowledge, or anything else)
- johnnyanmac 2y ago>You will get laid off but another company will pick you up quickly. That was my hope with my trajectory, but I suppose I underestimated corporate greed/incompetence and overestimated how much people care about a proper engine programmer. Had people connections but 90% of them were also laid off or on the cusp. Some simply had the entire studio shut down. I probably wouldn't feel too bad if, despite all this, the industry is pretending that they are still hiring as some facade to investors. Many aren't, based on what loose contacts I had remaining.
- markus_zhang 2y agoMan that's tough :/ But as an engine programmer I'm sure you can find some other places, maybe other than studios? I know Unity is hiring, and ARM is also hiring (checkout Felipe lira on LinkedIn).
- johnnyanmac 2y agoFunny thing about that. I was a part of the Unity layoffs a while back. I still do have some contacts there (brilliant engineers), but so far the consensus I get from there is "the layoffs have finally ended, hiring is still frozen/very slow". Of course, it will vary from team to team so I wouldnt take that as company wide gospel. Haven't looked into ARM, so I'll check that out. Thanks. I could use any leads at this point.