3 ms·
Not an adventure game, but it’s amusing the degree to which Infocom & Douglas Adams flaunted rules like this to the extreme of high art for The Hitchhiker’s Gui
by twoodfin 2y ago
Not an adventure game, but it’s amusing the degree to which Infocom & Douglas Adams flaunted rules like this to the extreme of high art for The Hitchhiker’s Guide to the Galaxy.
- oneeyedpigeon 2y agoI wondered if at least some of Gilbert's criticism was aimed at HHGttG. I'm sure there's at least one case of "pick it up early on or you'll later find out you've wasted most of the game" and one of his 'bad puzzle' descriptions sounded like it could have been a nod to the infamous Babel fish puzzle. HHGttG was incredibly well written and creative, but I think it was probably a bit 'mid' as an adventure game.
- egypturnash 2y agoInfocom made (almost) nothing but adventure games. From 1980-1989 they made no less than thirty-nine text adventures. And a database. Which lead directly to their downfall. They never made a point-and-click adventure game, but they were the kings of the adventure game when you could make a pretty compelling argument that the images the home computers of the time could produce were much cruder than what words could evoke in the mind of the player.
- djur 2y agoInfocom games were adventure games, just text adventures. The tricks in Hitchhiker's are fun but not really great for playability. The Interactive Fiction community has spent the last few decades trying to figure out ways to get that same kind of surprise and lateral thinking into a game without making it feel unfair. Most of those games are for people far more advanced in their puzzle thinking than I. ("flouted" not "flaunted")