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> Does anyone know of a nice "pedagogical" color space? Where the space's highly-noticeable characteristics are actual features of human perception When talkin
by Daub 2y ago
> Does anyone know of a nice "pedagogical" color space? Where the space's highly-noticeable characteristics are actual features of human perception
When talking with students about color, I find the HSL space the easiest to employ. From a color maths point of view I have been told that it is very messy, which is one reason why Adobe stopped using it in version 3 of Photoshop. But from the perceptual point if view, it is the artists favorite.
Perhaps a better option is the Muncell color space. Muncell chopped up the entirety of the color domain into thousands of small chunks. The distance between each chunk was a single units of 'barely perceptual difference' which he established through meticulous user testing. Hence the green domian was much larger than the yellow. The story behind his development of this space makes for facinatting reading. He was an artist (a painter) yet his work paved the way for more modern spaces.
- mncharity 2y ago> When talking with students about color, I find the HSL space the easiest to employ. [...] Nod. I was exploring how/whether an emphasis on spectra might be used to more successfully explain and teach color. Motivated by observations of wide-spread profound failure, like first-tier graduate students saying "the Sun doesn't have a color; it's rainbow color", and color instruction content, err, exercising diverse artistic license. So I'd hoped for Munsell-like web interactives, but with principled coupling to spectra. Hopefully as easily understood as HSL, if less convenient as a more-abstracted artist UI. I like implicit curriculum ("things noticed in passing provide insight and invite exploration"), and am leery of science education graphics' traditional "some aspects done with great care for correctness, mixed with others of utter bogosity, with students unable to tell which is which". And so wanted to avoid the high-profile "no, that too is merely a model artifact, not reality" of say CIE 1931 chromaticity diagrams ("such tiny sRGB coverage!", "so much green!", "a prism shaped solid!"). And also its frequently sloppy graphics (incorrect colors, misleading handling of out-of-gamut colors, misplaced white point not intersected by blackbody curve). I had hope for linear-hue absolute-physical-brightness Jzazbz, but meh[1]. Perception-optimized wide-gamut recent CAM16 seems unsurprisingly closest to this vision, but for some "hmm, is that bit real or model?", and "how does this behave with changes in absolute illumination?". A tweaked CAM16-UCS can end up a seemingly unobjectionable swelling blob. The scattered instances of intensive use of Munsell in art instruction suggested at least some hope of clarity and utility. Thanks for the thoughts. [1] https://user-images.githubusercontent.com/181628/61452533-43bc2580-a95c-11e9-9327-df79d1750d7e.png https://user-images.githubusercontent.com/181628/61452533-43... [png] from https://github.com/coloria-dev/coloria/issues/41 https://github.com/coloria-dev/coloria/issues/41