2 ms·
Metal’s closest equivalent is Indirect Command Buffers. https://developer.apple.com/documentation/metal/indirect_command_encoding/encoding_indirect_command_buf
by dagmx 2y ago
Metal’s closest equivalent is Indirect Command Buffers.
https://developer.apple.com/documentation/metal/indirect_command_encoding/encoding_indirect_command_buffers_on_the_gpu https://developer.apple.com/documentation/metal/indirect_com...
However, there is no direct equivalent to work graphs. This DirectX blog goes over the differences in DirectX’s equivalent to indirect calls and work graphs better
https://devblogs.microsoft.com/directx/d3d12-work-graphs/ https://devblogs.microsoft.com/directx/d3d12-work-graphs/
That said, a lot of what the AMD paper talks about can be done without work graphs, just with more care required.