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The biggest way that games attempt to catch players that are cheating is simply by scanning their memory space for changes that have been made, by seeing whethe
by X-Istence 14y ago
The biggest way that games attempt to catch players that are cheating is simply by scanning their memory space for changes that have been made, by seeing whether or not certain processes are running on the computer, whether extra DLL's have been imported into the application.
The thing is, that once code is running on my machine technically the game is over and it becomes a huge cat and mouse game. I can choose what to execute and how to execute it. Sure it takes time to figure out all of the different ways that you are trying to detect it, but I have control over my machine and thus can make it do what I want.
- jiggy2011 14y agoYes, that is true. Additionally I don't necessarily want to run a program on my computer that has that level of access to my system (and submit it back to someone elses server) in order to run a game. This is firstly for privacy reasons but also because the program could possibly be exploited by malware people who could either inject code into the app or use it to gather information about my machine that could be used to exploit it via a different vector.
- deleted 14y ago[deleted]