2 ms·
I once played around with taking the curvature of mouse movement: UI-driven movements tend to be direct, low-curvature paths, leaving high-curvature paths free
by 082349872349872 2y ago
I once played around with taking the curvature of mouse movement: UI-driven movements tend to be direct, low-curvature paths, leaving high-curvature paths free for binding (eg for scrolling).