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How To Be an Indie Game Developer: - Make a game, release it How To Stop Being an Indie Game Developer: - Procrastinate, ever - Let the marketing "take care
by alanfalcon 14y ago
How To Be an Indie Game Developer:
- Make a game, release it
How To Stop Being an Indie Game Developer:
- Procrastinate, ever
- Let the marketing "take care of itself"
- Have poor version control, then "take a break"
- Finish only one game, ever
- Let someone else handle your finances and shield you from the sense of urgency you should feel as you approach the end of your runway without taking off
- Fail to realize that games are mostly a hit-based market, and plan accordingly
- Sell your one non-hit game for 99¢
- Never update your one game
Anyway, an anecdote is just useless data with a sample size of one, but I'm pretty sure I read this story plenty of times before I went and lived it myself.
Still, in my case it's kind of nice that Blizzard left my name in the Diablo 3 credits. I can pretend I spent the past year being a part of something productive!