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I think for Gamedev windows is mostly good just because that's where most of your players are. Tooling was historically also better from a GUI perspective. Wit
by miniupuchaty 2y ago
I think for Gamedev windows is mostly good just because that's where most of your players are.
Tooling was historically also better from a GUI perspective. With nicer to-use debuggers. Now on Linux you can use Jetbrains products if you need them.
Vulkan is just as much an industry standard as DirectX 12 is. I did a lot of work with both. Choosing between them is often just a matter of being already used to one when it comes to PC support.
You'll have to do DX for Xbox support and that's sometimes a bigger player base for you than Android/Linux/Switch/Mac(MoltenVK), though.
As a game developer, I can see how DX12 got a lead. As a Linux user, I'm a bit salty that it's being chosen so often! As we could have all united on an open multiplatform API :(