4 ms·
Texture loading and TLS can not meet deadline for sure because we rely on APIs that do not support deadlines. They can only be best effort/background code. The
by SleepyMyroslav 2y ago
Texture loading and TLS can not meet deadline for sure because we rely on APIs that do not support deadlines. They can only be best effort/background code.
The difference I believe is between updating each UI widget and doing something in case of still missing texture or yielding on the texture in some place of UI code and never touching rest of the UI in the frame.
- mabster 2y agoI've always felt this is fine, just as long as there are API calls to preload. Then on one screen you start preloading the next screens while the user is navigating your menus to hide all this latency as much as possible.