3 ms·
Zelda 64 Recompiled: A Revolution in N64 Native Ports for PC
- ta8645 2y agoZelda is the first game available using this new recompilation system for N64 games: https://github.com/N64Recomp/N64Recomp https://github.com/N64Recomp/N64Recomp With release binaries for Zelda on Linux and Windows here: https://github.com/Zelda64Recomp/Zelda64Recomp/releases/tag/v1.1.1 https://github.com/Zelda64Recomp/Zelda64Recomp/releases/tag/... (Although you'll need to supply the original N64 Zelda ROM) A video of the result, running on PC: https://youtu.be/O1wlTOvn2y0 https://youtu.be/O1wlTOvn2y0
- throwaway2046 2y ago> A GPU supporting Direct3D 12.0 (Shader Model 6) or Vulkan 1.2 is required to run this project This seems to be a rather high requirement for what is essentially a 1990s video game, could you elaborate on why this is needed?
- ta8645 2y agoAlthough not released yet, the render engine[1] is being extended to support new texture-packs and especially ray-tracing. Which seems to be the reason they targeted the more modern APIs. 1. https://github.com/rt64/rt64 https://github.com/rt64/rt64