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yes, my main use case would be for fidgeters solo, just like those Team ICO games > how do you deal with cuts and changes of scenery? the same way the games d
by yieldcrv 2y ago
yes, my main use case would be for fidgeters solo, just like those Team ICO games
> how do you deal with cuts and changes of scenery?
the same way the games did it. by doing nothing special at all and retaining the same functionality. it really depends on how this 4D reconstruction works before I could say it uniquely adversely affects the experience
for the most part what's interesting to me is that the overhead costs seem low enough not to care about random things big studios did at great expense with no way to justify the market appeal. its either a portfolio piece or 1,000 monhtly users supporting my lifestyle indefinitely.