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Capacitive controls, touch screens, etc., are typically really bad UX. Perhaps we will see more innovation in the hardware space for high quality UX -- digital
by resters 2y ago
Capacitive controls, touch screens, etc., are typically really bad UX. Perhaps we will see more innovation in the hardware space for high quality UX -- digital encoders combined with haptics, pleasing materials, etc.
A Tesla is an example of overuse of touchscreen and it feels like one's hands have been forced to wear large gloves that inhibit the usability. This combined with nested menus and an overall clunky UX is suitable for a prototype and rapid innovation of capabilities, but as the platform stabilizes the UX should include physical switches, dials, etc.
- colechristensen 2y agoButtons and knobs in a car are fine, they do not need innovation. The more you can operate it without looking at it, the better.
- resters 2y ago> Buttons and knobs in a car are fine, they do not need innovation. I agree. I was using the example of Tesla (Ford also does it) making UX worse.
- falcolas 2y agoFord, at least in the mach e, has kept capacitive controls away from the steering wheel. The wheel and stalks are clear, leaving only the lock/number buttons outside and the touchscreen. On the outside, even the open button is an actual button. Honestly, it's impressed me.