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I couldn't help myself: http://beyondloom.com/decker/goofs/loveletter.html http://beyondloom.com/decker/goofs/loveletter.html
by RodgerTheGreat 2y ago
I couldn't help myself:
http://beyondloom.com/decker/goofs/loveletter.html http://beyondloom.com/decker/goofs/loveletter.html
- pmarreck 2y agohah, awesome demo of Decker!
- tetris11 2y agoThis is beautiful. What is this?
- RodgerTheGreat 2y agoDecker is a "multimedia sketchpad". It's a drawing program, a database, and a rapid prototyping environment. A "deck" can be exported as a self-contained, self-executing .html file (as seen above), and there's also a non-browser-based native application. It uses a functional scripting language named Lil which incorporates ideas from the APL family. You can learn more and play with some additional examples here: http://beyondloom.com/decker/ http://beyondloom.com/decker/
- mrguyorama 2y agoSo an extremely niche and stylized web-based Hypercard. Odd, but Hypercard WAS damn near the pinnacle of empowering software for normal people.
- RodgerTheGreat 2y agoAside from the scripting language, a major innovation Decker has over HyperCard is the concept of "Contraptions": user-defined interactive widgets that can be reused by simply copying and pasting them between decks. If you can make a card, you can make a contraption, and then you can share it as a new building block: https://itch.io/t/2690007/the-contraption-bazaar https://itch.io/t/2690007/the-contraption-bazaar Decker users have made a variety of zines, toys, visual novels, and play aids for tabletop games, in many cases without any custom scripting: https://itch.io/games/tag-decker https://itch.io/games/tag-decker