3 ms·
It was def the dreamcast - the first model didn't require any hardware, just a burned CD-ROM. It's demise and Segas departure from consoles is blamed on the amo
by klik99 2y ago
It was def the dreamcast - the first model didn't require any hardware, just a burned CD-ROM. It's demise and Segas departure from consoles is blamed on the amount of piracy. A real shame, because it had some great games
- bpye 2y agoThe Dreamcast GPU was also really neat. It was tile based and could do order independent transparency!
- jyrkesh 2y agoOne thing I was found interesting about Dreamcast piracy was that everyone was burning them onto 700 MB CD-Rs. But the retail games were actually pressed onto 1GB GD-ROMs: https://en.wikipedia.org/wiki/GD-ROM https://en.wikipedia.org/wiki/GD-ROM For a lot of games, it totally didn't matter (shoutout Ikaruga, 38 MBs! https://www.thedreamcastjunkyard.co.uk/2023/03/the-worlds-smallest-dreamcast-games.html https://www.thedreamcastjunkyard.co.uk/2023/03/the-worlds-sm...) But for games that took advantage of the extra 300 MBs, pirates had to use all these tricks to get the game down to a CD-R size. They'd compress assets, compress or sometimes rip out the FMVs...I think they might have even split some games across multiple CDs. That's why DRM cracks me up, the pirates will always figure a way around it one way or the other. (Especially in today's day and age where the live service model is so effective. I'd weep for the AAA single-player game, but I can't remember the last one I played and enjoyed. They've been dead for a long time. Long live the indie single-player game.)