5 ms·
The majority of my indie titles run on a potato.
by Eji1700 2y ago
The majority of my indie titles run on a potato.
- n_plus_1_acc 2y agoMany indie games use Unity and have terrible performance. Source: I have a potato (by which i mean i use the integrated graphics of an i7-56xx) It can run many games well, so it depends how much developers value performance.
- barbecue_sauce 2y agoAs a player, I do not really value performance unless we're talking sub 25fps.
- n_plus_1_acc 2y agoSame. But some titles have like 3fps (Train Valley World for example)
- account42 2y agoPerformance is not just a simple number. 25 FPS with good frame pacing is much more enjoyable than something that averages 60 FPS but with individual frame times all over the place. That said, for first-person action games especially on a non-tiny monitor, anything below ~40 FPS will be noticeably non-smooth. Other game types have more tolerance, e.g. a top down strategy game could still be playable at ~15 FPS.