4 ms·
Due to the complexity and breadth of the iOS APIs, I have my doubts that this is a reimplementation, especially one completed by one developer. If that's not t
by dpearson 14y ago
Due to the complexity and breadth of the iOS APIs, I have my doubts that this is a reimplementation, especially one completed by one developer.
If that's not the case, this would be technically feasible, but of dubious legality.
- zainny 14y agoThe developer provides some additional information in the forum which I found interesting: http://forums.crackberry.com/news-rumors-f40/real-fake-ios-apps-running-playbook-729197/index6.html#post7451600 http://forums.crackberry.com/news-rumors-f40/real-fake-ios-a... But yes, quite an amazing achievement for just one person.
- ajross 14y agoBut as with all things, you don't need anything like 100% coverage to get an app to work. Just handle the obvious stuff, and patch as needed until your target works. Then repeat. This is how WINE worked in the early days: you don't start with a copy of the win32 API, you start with a program you want to run and see where it fails. Most apps, for obvious reasons, use only a tiny fraction of the platform. And those bits they do use aren't always critical. Facebook, for example, wants location information but would be happy if you just lied to it and gave it a hard coded value.
- duskwuff 14y agoAnd -- as with WINE! -- games probably use much fewer of the overall APIs than a "desktop" application (like Facebook) would. There's no need for any of the complicated UI widgets, for instance.