4 ms·
PS2 is kind of exception as it was a fill rate monster, and still even to this day is pretty impressive piece of engineering. (Mesh shaders say hi)
by Cloudef 2y ago
PS2 is kind of exception as it was a fill rate monster, and still even to this day is pretty impressive piece of engineering. (Mesh shaders say hi)
- spookie 2y agoYeah, PS2's Graphics Synthesizer had a fill rate of 1.2 GB/s. For comparison, the OG Xbox had 0.932 GB/s, and the GameCube had 0.648GB/s. Assuming only 1 texture here. The Xbox was released 1 year later, for context. Sony also demo'd the GSCube once, it had 16 Graphics Synthesizers, achieving a fill rate of 37.7 GB/s (no textures, half that with 1... I think). Eventually they ditched the idea in favour of Nvidia's solution.