3 ms·
Needs to use an Atkinson dither to minimise the dither error/distraction, this would produce clearer black and whites at the expense of a little colour/shade ac
by SillyUsername 2y ago
Needs to use an Atkinson dither to minimise the dither error/distraction, this would produce clearer black and whites at the expense of a little colour/shade accuracy.
- RodgerTheGreat 2y agoFor a rapidly moving scene, an ordered dither is probably more appropriate than an error diffusion based dither. Faster to render as well.
- lloeki 2y agoDunno what Return of the Obra Dinn used as dithering but these videos of Doom running naive 1-bit clamping immediately makes me beg for it having the aesthetic of RotOD.
- Nition 2y agoObra Dinn took a lot of experimentation to get right. The devlog for it on TigSource[1] has some big parts just related to dithering. For instance this post[2] and this post[3]. A user called Koloth also helped provide an Atkinson-like effect that works in a shader. [1]https://forums.tigsource.com/index.php?topic=40832.0 https://forums.tigsource.com/index.php?topic=40832.0 [2]https://forums.tigsource.com/index.php?topic=40832.msg1217196#msg1217196 https://forums.tigsource.com/index.php?topic=40832.msg121719... [3]https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742 https://forums.tigsource.com/index.php?topic=40832.msg136374...
- rasz 2y agoFastDoom has a beautifully dithered 1bit (Hercules) renderer since at least two years now https://www.youtube.com/watch?v=EEumutuyBBo https://www.youtube.com/watch?v=EEumutuyBBo