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I never worked on games, but I did do a streaming video app for PS3 in 2010, during the time period when it was arguably the best media center box available. W
by dasil003 2y ago
I never worked on games, but I did do a streaming video app for PS3 in 2010, during the time period when it was arguably the best media center box available. Working with Sony (SCEE) on this was eye opening how their QA process was set up. Essentially you formally submitted the compiled app (C++ and Flash!) to them, and then tickets would come back and you'd have to address them. QA was a separate org so you never really met them in person, all issue discussion would happen in-band to the ticketing system. QA had all the power to decide when and if this thing would ship, much moreso than Product or Engineering. I can't say the process made a ton of sense for a downloadable app powered by a multi-platform online service, but it was illuminating as to how the high quality bar of 90s/00s console games was achieved.
- chrisjj 2y ago> then tickets would come back Luxury! With Nintendo you'd often get only one ticket. Any further bugs would cost you further submissions, and months of slippage.
- dasil003 2y agoThanks for jogging my memory! I believe we did two rounds of QA, the first was unlimited but shallow and high latency, the final QA I believe was called Format QA and there was a quota, if you had more than 6 issues or something you were rejected and had to go back into the queue (for months).
- specialist 2y agoaka acceptance testing aka The Correct Answer™ For the products I managed in the 90s, I put QA/Test in charge of releases. Very unusual. The results were awesome.