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Because the UI is too small at the real resolution.
by camwest 14y ago
Because the UI is too small at the real resolution.
- ktizo 14y agoUI can scale perfectly well without faking resolutions.
- masklinn 14y ago> UI can scale perfectly I've yet to see any platform where this is the case.
- jules 14y agoWindows 8 Metro, supposedly. They designed it to be either vector graphics or for bitmaps you have to supply multiple sizes. The largest size is chosen so that higher resolutions than that won't be neccesary because the human eye can't perceive it, so it will be future proof (at least that's what their marketing says).
- ryannielsen 14y agoFWIW, that's exactly the approach Apple has taken with both iOS and OS X. Some elements are rendered as vector graphics, most are rendered as bitmaps and the app provides a 1x and 2x bitmap.
- lucian1900 14y agoBoth Qt and Gtk are really good at that.
- leeohsheeus 14y agoOSX UIs are generally bitmap - they actually don't scale well at all to high pixel density.
- ktizo 14y agoThey are scaling them, is just they are scaling everything rather than allowing user control. I like scaling of stuff, as long as any window that I choose to push to native resolution goes to native resolution, especially on a machine that expensive. And I don't expect to have to go out and rebuy lots of software to enable that.